Event Six: Web Targets (Military Consume Quest 2).Event Six: Military Base Infiltration (Military Consume Quest 3).Event Twenty-Seven: You Called the Thunder.Event Thirty-Eight: Wrong Side of the Tracks.At this point in development, Tails is quasi-independent: Player 2 is able to control Tails, except he will also follow Sonic.Further, Tails cannot complete a level on his own, since the game only loads the signpost when Sonic approaches it. If Tails gets hurt, he can lose rings for Sonic. The AI is also much simpler: Tails copies Sonic's moves and makes no attempt to keep up with him. 2-Player mode is even less complete, due to all sorts of odd glitches and not being enabled for every Zone.Invincibility doesn't show the star effect, though the music is still played.The music and invulnerability last until the end of the Act. There is a mechanic where Sonic rebounds off walls if he runs into them at high speeds, using sprites that became unused by the Simon Wai prototype.The sprite of him getting up would later be polished and reused for when Sonic leaves his "lying on ground" idle animation. The spin dash is a work-in-progress, as Sonic and Tails can only charge it once.The spike damage behavior works the same way it does in Sonic 1.įurther, the sound for when Sonic spins in Sonic 1 is heard as there is not yet a specific sound effect for the spin dash.The ground speed cap from Sonic 1 is still present.
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